Double goal 60 s
What it does: For 60 seconds of play, every goal your team scores counts as 2. Own goals don't count double.
When to play it: When your team is on the attack with a full court, or to chase a comeback late on.
5v5 online football
Control a single athlete in online 5v5. No pay-to-win — just skill, teamwork, and screamer goals.
Every day from 8 to 9 PM, local time in each region, a walled court opens for fast matches of up to 4 vs 4, with a secret card, a dice roll and golden goal. Whoever wins the most that night becomes King of the Court.
The event shows up in the PLAY menu during the window. At 9 PM the court closes: any match in progress plays out normally.
The ball bounces off the walls and stays in play: no throw-ins, no corners. It's non-stop pressure.
Each team has up to 4 outfield players plus an automatic goalkeeper. Short on people? Bots fill in.
It starts 1 vs 1. Every 40 seconds one more player per side comes on, up to 4 vs 4. People come on before bots.
The staggered entry is first half only. In the second half everyone starts on the court.
Each team gets a randomly drawn card the rivals can't see. Only the captain can play it, once per match: C key on PC or tap the card on mobile.
With 1 minute left, a dice roll decides how many stay on the court until the final whistle: anywhere from 1v1 to 4v4. The rest go to the bench.
Level at the end? Back to 1 vs 1, with one more player per side every minute. The first goal wins it.
The winning team celebrates on the throne next to the court, in front of everyone.
Your card is drawn at kick-off and hidden from the rivals. If it can't be played at that moment (no target, ball out of play), it isn't spent: you keep it for later. An all-bot team plays its card on its own in the second half.
What it does: For 60 seconds of play, every goal your team scores counts as 2. Own goals don't count double.
When to play it: When your team is on the attack with a full court, or to chase a comeback late on.
What it does: A random rival on the court goes to the bench for 60 seconds of play. If they only have one player on, the card is kept for later.
When to play it: At 3v3 or 4v4, to open up space going forward or to protect a lead.
What it does: Play stops, everyone moves to the sideline and the captain shoots from the court's spot, 5 meters out, against the keeper. You get 4 seconds to shoot.
When to play it: It's nearly a sure goal: save it to level or win it late.
What it does: The captain starts at midfield with the ball, alone against the keeper, with 5 seconds to finish. Everyone else watches from the sideline.
When to play it: For good dribblers who can take the ball around the keeper.
What it does: Takes the rivals' card if they haven't played it yet. It becomes yours to play whenever you want, and they're left with nothing.
When to play it: Early, before the rivals spend theirs. Once they play it, there's nothing left to steal.
What it does: Burns the rivals' unused card. Both cards are spent: neither team plays a card this match.
When to play it: When the rivals still hold theirs and you want to take the surprise out of the match.
What it does: Turns into any of the other six: you pick which one when you play it.
When to play it: The most flexible one. Hold it until you know what the match needs.
The player with the most wins of the night in each region gets the trophy on their profile. Only wins in matches with real people on both teams count; ties on wins are broken by goals.
Event matches award competitive XP, just like ranked.
With the app on your phone, you get a notification when the court opens.
Outside the event, you can play on the court any time in a private room with your friends.
Every server always has one public room with bots and another for players only. Quick PLAY takes you where people already are.
Matches run at 60 FPS, with automatic quality scaling when your phone struggles.
On mobile, one tap on SHOOT sends a hard, low shot into the far corner from the keeper. Hold and drag still aims it yourself.
PASS goes to the teammate in the direction you choose, and the tutorial now has a training partner.
3v3 knockout every Saturday and Sunday at 9 PM, local time in each region. Join solo or with your party and wear the kit of a randomly drawn national team.
Sign-up runs 8:50–9:00 PM inside the game — solo or with your party. Anyone offline at 9 PM is left out.
Coins for every player on the team. Champion and runner-up get a trophy on their profile; history, top scorers and assists are all recorded.
TurSama · Denilshow · Zambrotta
Top scorer: Newton · 5 goals
rffel
Top scorer: rffel · 3 goals
ayari venom
Top scorer: ayari venom · 1 goals
Giovanni · Nasdudu
Top scorer: rffel · 1 goals
Michel
Top scorer: Michel · 1 goals
rffel
Top scorer: rffel · 4 goals
Everyone in the match is one player on the pitch. Wins come from positioning, passing and game-reading — not your wallet.
You command a single player in third person. Every touch, cut and finish is yours.
5 versus 5. No teamwork, no goals — cover, triangulation and the set play decide it.
Real ball physics. Volleys, chips and counters that make highlight-reel goals.

From a chill warm-up against bots to sweaty ranked — every mode has its rhythm.
Competitive
MMR matchmaking, seasons and the climb through divisions. Here every goal is worth a rank.
Casual
Train offline against real AI or fill the room with bots. Warm up before you rank.
Social
Build the squad, take the pitch together and put the friendship on the scoreboard.
Changes at midnight Brasília time (UTC−3). Buy it in the in-game Store.
Hair, boots and looks that change how you appear — never how strong you are. Style is free; the edge is earned on the pitch.


Every goal becomes a cinematic replay inside the game. Export to video and share in seconds.
A cinema camera recreates your goal with the real models and arena from the match.
One click makes a post-ready video — branded with Global Football.
Drop it in the group chat, post the story, dare your friends to top it.
Out on Steam, Google Play and the App Store. Point your phone camera at your store's QR code to install. Same account on all three screens.
Free to play. Download, build the team, and prove that real stars don't buy wins — they earn them.